Sets the matrix for color correction.
Color correction can be enabled or disabled using ColorCorrectionMode. |
Name |
ColorCorrectionMatrix |
Category |
|
Interface |
Enumeration |
Access |
Read/Write |
Unit |
- |
Visibility |
Expert |
Values |
HQ Custom0 Normal BG40 |
Standard |
IDS |
Availability uEye+ |
|
Availability uEye |
|
Values description
•HQ: Predefined color correction matrix for IR cut-off filter (HQ filter) for high quality color rendering.
•Custom0: User defined color correction matrix, configurable via ColorCorrectionMatrixValue and ColorCorrectionMatrixValueSelector. This feature is only supported by uEye+ cameras (GV and U3 models).
•Normal: Predefined color correction matrix for a simple color rendering.
•BG40: Predefined color correction matrix for cameras with optical IR filter glasses of the BG40 type.
Code example
C++
// Determine the current entry of ColorCorrectionMatrix
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("ColorCorrectionMatrix")->CurrentEntry()->SymbolicValue();
// Get a list of all available entries of ColorCorrectionMatrix
auto allEntries = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("ColorCorrectionMatrix")->Entries();
std::vector<std::shared_ptr<peak::core::nodes::EnumerationEntryNode>> availableEntries;
for(const auto & entry : allEntries)
{
if ((entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotAvailable)
&& (entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotImplemented))
{
availableEntries.emplace_back(entry);
}
}
// Set ColorCorrectionMatrix to "HQ"
nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("ColorCorrectionMatrix")->SetCurrentEntry("HQ");
C#
// Determine the current entry of ColorCorrectionMatrix
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("ColorCorrectionMatrix").CurrentEntry().SymbolicValue();
// Get a list of all available entries of ColorCorrectionMatrix
allEntries = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("ColorCorrectionMatrix").Entries();
List<string> availableEntries = new List<string>();
for(int i = 0; i < allEntries.Count(); ++i)
{
if ((allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotAvailable)
&& (allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotImplemented))
{
availableEntries.Add(allEntries[i].SymbolicValue());
}
}
// Set ColorCorrectionMatrix to "HQ"
nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("ColorCorrectionMatrix").SetCurrentEntry("HQ");
Python
# Determine the current entry of ColorCorrectionMatrix (str)
value = nodeMapRemoteDevice.FindNode("ColorCorrectionMatrix").CurrentEntry().SymbolicValue()
# Get a list of all available entries of ColorCorrectionMatrix
allEntries = nodeMapRemoteDevice.FindNode("ColorCorrectionMatrix").Entries()
availableEntries = []
for entry in allEntries:
if (entry.AccessStatus() != ids_peak.NodeAccessStatus_NotAvailable
and entry.AccessStatus() != ids_peak.NodeAccessStatus_NotImplemented):
availableEntries.append(entry.SymbolicValue())
# Set ColorCorrectionMatrix to "HQ" (str)
nodeMapRemoteDevice.FindNode("ColorCorrectionMatrix").SetCurrentEntry("HQ")