Class
Accessible
Camera.Memory.Sequence.Add
Syntax
uEye.MemorySequence.Add(int s32MemId)
uEye.MemorySequence.Add(int[] s32MemIdList)
Description
Adds an image memory to the list of image memories used for ring buffering. The image memory must have been previously requested using Allocate(). Using SetActive(), you can set a memory that has been allocated before as image memory. Image memories that are used for ring buffering must all have been allocated with the same color depth (bits per pixel).
Parameter
•s32MemId/s32MemIdList: Image memory IDs