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IDS peak 2.15.0 / uEye+ firmware 3.54

Specifies the internal signal or physical input line to use as the sequencer trigger source.

Name

SequencerTriggerSource[SequencerSetSelector][SequencerPathSelector]

Category

SequencerControl

Interface

Enumeration

Access

Read/Write

Unit

-

Visibility

Expert

Values

Off

ExposureStart

Standard

SFNC

Availability uEye+

icon-gev icon-u3v

Availability uEye

-

Values description

Off: Disables the sequencer trigger. The sequencer will not change to the next sequencer set.

ExposureStart: The sequencer will change to the next sequencer set when an exposure is started.

hint_info

Can only be changed if the SequencerConfigurationMode is "On".

Code example

C++

// Before accessing SequencerTriggerSource, make sure SequencerPathSelector is set correctly
// Set SequencerPathSelector to 0
nodeMapRemoteDevice->FindNode<peak::core::nodes::IntegerNode>("SequencerPathSelector")->SetValue(0);
// Determine the current entry of SequencerTriggerSource
std::string value = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("SequencerTriggerSource")->CurrentEntry()->SymbolicValue();// Get a list of all available entries of SequencerTriggerSource
auto allEntries = nodeMapRemoteDevice->FindNode<peak::core::nodes::EnumerationNode>("SequencerTriggerSource")->Entries();
std::vector<std::shared_ptr<peak::core::nodes::EnumerationEntryNode>> availableEntries;
for(const auto & entry : allEntries)
{
  if ((entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotAvailable)
          && (entry->AccessStatus()!=peak::core::nodes::NodeAccessStatus::NotImplemented))
  {
      availableEntries.emplace_back(entry);
  }
}
 

C#

// Before accessing SequencerTriggerSource, make sure SequencerPathSelector is set correctly
// Set SequencerPathSelector to 0
nodeMapRemoteDevice.FindNode<peak.core.nodes.IntegerNode>("SequencerPathSelector").SetValue(0);
// Determine the current entry of SequencerTriggerSource
string value = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("SequencerTriggerSource").CurrentEntry().SymbolicValue();// Get a list of all available entries of SequencerTriggerSource
allEntries = nodeMapRemoteDevice.FindNode<peak.core.nodes.EnumerationNode>("SequencerTriggerSource").Entries();
List<string> availableEntries = new List<string>();
for(int i = 0; i < allEntries.Count(); ++i)
{
  if ((allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotAvailable)
          && (allEntries[i].AccessStatus() != peak.core.nodes.NodeAccessStatus.NotImplemented))
  {
      availableEntries.Add(allEntries[i].SymbolicValue());
  }
}
 

Python

# Before accessing SequencerTriggerSource, make sure SequencerPathSelector is set correctly
# Set SequencerPathSelector to 0 (int)
nodeMapRemoteDevice.FindNode("SequencerPathSelector").SetValue(0)
# Determine the current entry of SequencerTriggerSource (str)
value = nodeMapRemoteDevice.FindNode("SequencerTriggerSource").CurrentEntry().SymbolicValue()# Get a list of all available entries of SequencerTriggerSource
allEntries = nodeMapRemoteDevice.FindNode("SequencerTriggerSource").Entries()
availableEntries = []
for entry in allEntries:
  if (entry.AccessStatus() != ids_peak.NodeAccessStatus_NotAvailable
          and entry.AccessStatus() != ids_peak.NodeAccessStatus_NotImplemented):
      availableEntries.append(entry.SymbolicValue())